I mean, generally speaking everyone at IRE likes RP and wants more of it. But it will be an IRE game, and the IRE playerbase and the Armageddon playerbase don't have a ton of overlap. Armageddon pretty much has the "gritty permadeath environment with bone swords" setting on lockdown I think and we're not trying to compete with that.
But I know I'd personally be tickled pink to see some Arm players come try Starmourn when it's open for play.
I've never played one of those muds that are pay-to-play. (Is that even accurate? I don't know how they work.)
I'm not really against the concept, it just seems weird to my old ass that these things that used to be free and collaborative hobbies are now earning money. Has the water level in the pond shrunk to the level that these are now where the quality action is?
Can you tell me more about Starmourn, what it offers, and what the theme is?
They are not pay to play. You can play them all you want and pay no money. I think the technical term for the IRE business model is Pay for Perks, so cash can be turned into cosmetic items and personalized power ups and stuff like that. They have been successfully using that business model for over 20 years, so it's by no means a new idea. Pay muds have been around about as long as regular muds have.
Starmourn is a science fiction mud with twelve races and five classes planned for launch, and it is currently in development. I'm not the only person working on it by any means but I have written a lot of the game's creative content, so if you like my writing/building from Armageddon (A bunch of Allanak's rooftops, the new Borsail estate, the claypits of New Menos, the newer Red Storm apartments, etc) you might also like it in Starmourn. (Not trying to say my writing is great or anything, but it might be a familiar point of reference, or it might not.) You might not care about the writing at all and just want to cut some motherfuckers up with flaming swords of space magic, which is fine, and very possible. PVP is a big part of those games and it has a strong focus.
There's also quests you can go on for npcs and factions you can join, or you can start a family or become a shipping magnate or a smuggler or a crafter with their own player shop. Most of the game's faction cities will be run by players. Sort of like if Armageddon staff let people in Allanak be black robe templars and make big decisions about the city's future. Spaceships are fully customizable player houses that you can fly through a galaxy of ascii stars and planets and blow up pirate npcs or other players with.
Quite frankly there's not a lot to reveal about the game that you can't also read on Starmourn's website but I'd be happy to answer questions if people have them, since this has inadvertently turned into an AMA.
Lack of permadeath/required roleplay/coded consequences removes a lot of the incentive and immersion for me.
Arx is pretty awesome for a MUSH but still not my cup of tea.
Also, the 'roleplay for xp' thing is interesting and has some nice quirks but it also makes a lot of character concepts... iffy. Sometimes I don't want to 'stretch'/justify and come up with some random bullshit reasons to go roleplay with a char that I would normally have absolutely no reason to ever roleplay with or meet. No, it doesn't make sense for every single noble in a massive city to be friends with...a random commoner, a random mobster, a random hunter, etc. etc. The gritty 'le edge' knight shouldn't have to go out of his way to roleplay with Suzy Rottencrouch x10 to get some xp, every week. Oh well.
also i would rather gouge out my eyes with a spork than play an iron realms mud
Last Edit: Jul 12, 2018 15:17:56 GMT -5 by pinkerdlu
There's another mud I play which is RP enforced, has decent code, and has enough hack-and-slash to keep me interested. I'm not going to pretend I don't like me some chopping up goblins, or fighting gortoks. And I seriously dislike those holier-than-thou roleplayers who act like it's a bad thing. As if they aren't furiously grinding their social skills every time they see a noble or Templar walk by.
The problem is that without permadeath, that other mud feels like you're playing with paper dolls. All the faith-based conflicts (It's Faerun setting, after all, with a billion conflicting deities) but you can't actually KILL anyone. I've killed rival priests of another faith and had them 10 minutes later rezzed and hunting for me when they managed to AIM their buddies.
It's why I pretty much quit playing there. Everything was pointless, and the social cliques were just that much more problematic.
However I played MUME forever and they don't have permadeath, but dying you lose a big chunk of xp and all your gear (usually). Same with EVE ONLINE ... you lose your ship. Granted those aren't roleplay centers, and it's weird to see the guy you secretly murdered chatting in the bar 10 minutes later, but I don't know permadeath is absolutely critical to my fun.
Even secret murders in Arm don't remain secret for very long due to the OOC collusion.
There are good things about a permadeath system and bad things. Good things about level based games and bad things. I've always wanted Armageddon's gameplay to have a more organic skill system like an Elder Scrolls game instead of relying on the static trees it's always had, but there are fun things to be had with the tree system too. Not everyone is going to like everything, and that is ok. Anyway, Starmourn will come out when it's ready! (It is not an RPI by any means, btw, in case anyone thought I was trying to frame it as that.)
I'm definitely more of a sci fi person myself for reading and writing. I'm re-reading the Luna series by Ian McDonald right now.
I'm slogging my way back through the Wheel of Time, with a long list of other books stacking up when I finish. I've never made it past the mid-series lull in WOT, but this time I was determined to do so.
My kids are all ate up with this "Mouse Guard" graphic novel series right now. I read one of them and thought, "this would be a fabulous setting for a mud."
Post by radioactivejesus on Dec 4, 2018 3:34:26 GMT -5
Over the last couple years it's become pretty clear to me that the RPI genre is on its deathbed. Plenty of new RPI attempts that have just completely fizzled out a few months in, SOIs dead, HL might as well be dead with how little actually happens on it. As far as I know there really isn't anything going on for RPIs anymore
What ever happened with LabMUD? I never got around to trying it but I was vaguely following the development because it was supposed to result in a plug-and-play modular RPI engine that anyone could use to set up a game without the need for a dedicated coder. I heard Japheth and Wolfsong had a kid and I suppose that takes its toll on development time, but looking at the website, it seems as if the project just got abandoned with no statement. Is it dead?
I think there was some drama going on there a while back. Both sides of the story sounded a little shady. The people that were the injured party stopped playing, obviously. The accused party kept playing for a while, but with no one to lord over, I guess they got bored too.
Labmud is ongoing but on a temporary hiatus while a new area of the game was being built. It's been said on the discord that the next season will be happening before Christmas, within the nexttwo weeks.
I'm excited for the second season since we'll have access to crafting, wild animals to hunt/tame and territory to fight over. The sort of tools that'll help players to make their own fun.
There's still occasional updates to the engine but they're only posted in the patch notes section on the discord. Here's a link: discord.gg/3P2bKc8
qwerty: and if someone is unexplainably hostile to you for no good reason. Chalk it off to being an asshole and slit their throat
Sept 5, 2019 12:41:42 GMT -5
qwerty: All in all, in my observation. OOC relativity comes about cliques, then hostility. As in, players might not care if you offed their previous character. But they might like and include another PC whom they talk to more often ooc.
Sept 5, 2019 12:42:44 GMT -5
qwerty: But again. You cant control it. Cant prove it. The nagging suspicion will ruin your gameplay. I just try not to worry about it and react to the gameworld events as if there is no ooc influence. Doing anything else makes for a really shitty experience
Sept 5, 2019 13:01:26 GMT -5
qwerty: You cant stop people from talking ooc. And if people talk ooc, it's bound to happen that they cooperate ooc. Or ... or not. But you wont know and therefore, you'll suspect. And this suspicion will kill the game for you.
Sept 5, 2019 17:46:21 GMT -5
qwerty: 4/5 times someone rages against staff, staff had nothing to do with it. It's just number one suspicion people go to.
Sept 5, 2019 17:47:19 GMT -5
mehtastic: Ignorance is bliss.
Sept 5, 2019 17:50:44 GMT -5
delerak: I recently accused staff of some nonsense. They showed me the log and I felt embarrassed. It's hard to shake the paranoia of days gone by when you were slayed by staff for going afk and using a script to forage wood.
Sept 5, 2019 18:32:02 GMT -5
jkarr: look east. near: agafari forest. far: agafari forest. very far: the ghost of halaster is here grinning evilly
Sept 5, 2019 22:30:43 GMT -5
mehtastic: I posted it on the Discord server a long time ago, but unfortunately I don't use Discord much anymore. If you can get a Discord invite you can get the code, probably.
Sept 26, 2019 19:33:50 GMT -5
qwerty: ask jcarter. I think he's giving it away
Sept 27, 2019 17:34:42 GMT -5
mehtastic: I am back on Discord. If you want a copy of the code dump, join the shadowboard Discord and ask, or DM me: meh#0490. Feel free to DM if you feel addicted to Armageddon and want help detaching yourself from it, too.
Oct 10, 2019 9:01:42 GMT -5