Not all Shadows of Isildur staff were do-nothings. Just the ones who won the war of attrition to hold onto the server.
Also, as much as I love a good conspiracy theory, there's no way the current staff are the same as the old staff with changed names. And if Icarus/Hal and Kite were the same person (again, wrong continents) ... then I witnessed some very disturbingly self-abusive conversations on the wizchat
Arm isn't going to change, staff are entrenched and think they're doing the best thing and any criticism is just ungrateful trolls shitting on their great ideas. Shade was/is an awesome dude who was really receptive to feedback about the game, balance, bugs, etc and got things done really quickily. Even when there was a small pbase, the staff was running events frequently and with a good attitude despite there being kinks in it with crashes and item loss. I had close to just as much staff animated interactions in the short time I played Black Sands as I have my entire time on Arm.
I would play SoI if it was set literally anywhere else in middle-earth
Laketown is the most boringest shit
Yeah. The most boring location, in the most boring timeframe ... of the entire Middle Earth.
The zones are pretty fucked up there too. I will say staff was pretty pleasant to me but other players were practically non-existent. I saw, maybe, one other person my entire time there and they harassed me and threatened to put me in jail if they caught me selling something without a license.
skip SoI. Play HL. Basically the same thing (there's practically nothing Tolkien about SoI...), but with better code, more players, and decent staff.
I have a dwarf pc on SoI that I haven't touched for like...4-5 months. Just so painful watching my old hobby rot itself beyond recognition.
Like, the writings on the wall when the key staff members spend their mudding hours playing (edit: other muds) instead of..you know, putting effort into their mud.
RPIs are AIDS to me. I can’t even play them anymore without getting an eye twitch. They’re all just..sooooo bad and cheesy and gamey.
The last time I played Harshlands, I started in Trobridge and as an Agrikian. I even spent a couple days reading up on the lore and some of that shitty SCA like game world called Harn. lol. I probably should’ve just jumped in without reading anything. My need for making a character that actually belongs in the game world foiled me again.
I roll up my character. Get started, hook up with the Agrikians and was immediately appalled at 1) how little the person I was talking to understood the religion. 2) how the person I did talk to above them basically told me in a meta way. “I know they kinda suck, but I have all of the followers I need. We need to make them stronger with followers. Maybe you can kinda help them out with the lore stuff by nudging them in the right direction?”
Um, nope eye started twitching. I knew what would’ve happened. Two months later, the person I was supposed to follow would’ve died horrifically or got bored and then I’d end up being the leader and would’ve had to undo all of the two months of damage they did. Nope, been there, done that many times before; saw it coming. Got the T-shirt and burned it.
I just wanted to be a hunter for my first couple of characters. But after being mercilessly mauled with semi-permanent wounds I couldn't find anyone to heal and returning triumphant with a wolf skin that nobody would buy ... I gave up.
sneazy: Started playing with ArmSolo again. Mapping the zones against newer maps and chasm area mostly looks good. If anyone else is using it, I will make a thread and post results. Else, I'll keep doing my own thang.
May 24, 2019 6:47:54 GMT -5
mehtastic: Hi everyone. Back for a bit to catch up on how things have been and talk about Arm with a less angry and more mellow voice. Hope y'all have been doing well.
Jun 25, 2019 16:29:23 GMT -5
delerak: gonna hijack your thread to start a fight..
Jun 26, 2019 2:06:50 GMT -5
mehtastic: Haha. We actually agree more than we disagree, but I'm down to discuss the benefits and drawbacks of multiplaying in general.
Jun 26, 2019 6:05:09 GMT -5
thesandlady: Are the days of 250 unique logins a week long gone, or is there a chance Arm could get back to it's old numbers?
Jul 12, 2019 13:05:29 GMT -5
mehtastic: thesandlady I think those days are long gone at this point. People will say it's because MUDs in general are on the decline, but there are a few text based games that see slight growth. Arm's problems hold it back from player recruitment and retention.
Jul 13, 2019 13:23:07 GMT -5
delerak: arm can get the numbers back up. you need good leaders running clans for one which it seems arm is lacking right now.
Jul 24, 2019 11:52:44 GMT -5
mehtastic: Well, that's partly why I said Armageddon can't get back the 250+ weekly logins days that it used to have: because Armageddon lacks good leaders. I would argue that staff actively suppress leadership and don't give players ways to grow into such roles.
Jul 24, 2019 13:36:11 GMT -5
dunebum: Armageddon needs strong storytellers aka Dungeon Masters. Without them breathing life into the world and not just responding to fucking character reports, the game is static and boring. Player led storylines suck ass.
Aug 21, 2019 22:16:51 GMT -5
dunebum: Would you want to play a game of D&D where the Dungeon Master sat back and let the players do all the work? Fuck no. The admins have forgotten the face of their fathers.
Aug 21, 2019 22:17:39 GMT -5
Jeshin: The Gunslinger reference got me.
Aug 22, 2019 14:24:53 GMT -5