faroukel
Displaced Tuluki
What's a story without a villain?
Posts: 201
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Post by faroukel on Apr 27, 2017 14:47:38 GMT -5
Unfortunate.
Knowing you, that could have been a really good scene.
Hope you take it in stride and keep at it.
I'm trying hard to work constructively with staff by, you know, properly labeling my support tickets, but it stinks that the biggest instance staff interaction I've seen in a long time is getting ganked with an arrow and then the npc just walking off instead of..rp'ing?
On the bright side, atleast I saw a dead bear in the log. Damned bears..
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Post by oldtowel on Apr 29, 2017 23:04:59 GMT -5
Unfortunate. Knowing you, that could have been a really good scene. Hope you take it in stride and keep at it. I'm trying hard to work constructively with staff by, you know, properly labeling my support tickets, but it stinks that the biggest instance staff interaction I've seen in a long time is getting ganked with an arrow and then the npc just walking off instead of..rp'ing? On the bright side, atleast I saw a dead bear in the log. Damned bears.. Think I am done trying to make something happen in SOI. If the Staff wants to squash any conflict or RP that doesn't fit nicely into their circle-jerk there is no point to try. This is a repeated habit I've seen on their behalf; taking distinctly OOC actions against IC situations that could be used to create great RP.
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Post by ripvanwrinkle on May 1, 2017 9:01:12 GMT -5
Well I gotta be honest that doesn't really raise my hopes for SoI. I've played with both of you, and while the majority of the reason why I turned away from SoI began with playing another RPI... I think the first thing that turned me off was the random disease that suddenly appeared in Vadok Mal. I thought there was a much better way to bring an event to the side than that.
This seems like an instance where some staff got bored and decided to play with a powerful character just for the hell of it. I dunno, the feeling I got as I left the game was that the staff were trying to dissuade people from playing on the orc side. I mean the easiest way to artificially generate more RP is to put all of your role players in one location. Can't speak much about the human side of things, but for what's it worth the orcish RP right up until I left was pretty fun.
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eugene
Clueless newb
Posts: 83
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Post by eugene on May 1, 2017 19:04:43 GMT -5
I never thought I'd see a day where I wish Kite would come back. He was a bastard, but at least he was an efficient bastard.
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faroukel
Displaced Tuluki
What's a story without a villain?
Posts: 201
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Post by faroukel on May 1, 2017 23:09:40 GMT -5
Sha, der Twitches!
I kinda liked the disease, though..I'm weird like that.
Yuh gotta eats der mud, yuh. Dat tha mostest important part, hurhurhuhr.
**
Orcish rp is a blast.
Had a great time with a toss away pc that I ended up clinging to after the damn warg died.
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Post by oldtowel on May 1, 2017 23:29:03 GMT -5
I never thought I'd see a day where I wish Kite would come back. He was a bastard, but at least he was an efficient bastard. Is it wrong that I almost agree?! The twitches were at least something! The last RPT I "participated" in involved me and another PC sitting outside of a cave on guard for hour while Frigga solo-rp'ed with another inside. We just sat there for a hour doing nothing with nothing happening until said PC came out and told us it was over. Frigga and Risthe have had it out for me personally ever since I adopted a stance that they took as anti-Lodge with my dwarf when all I was trying to do was to be able to provide some basic gear for new players . I suggested to them long ago to make the Orc sphere RPP only since it is obviously neglected and the mud would likely benefit from being a single sphere. Not that matters much anymore or to mention the hypocritical expectations they put on the Orc sphere vs Human sphere PvP-wise. It all frustrates me because I know the setting and engine has potential for such good storytelling but it is being squandered by mismanagement and individuals focused on narrow-minded goals and pet projects. *le sigh* RIP SoI
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faroukel
Displaced Tuluki
What's a story without a villain?
Posts: 201
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Post by faroukel on May 1, 2017 23:29:30 GMT -5
Sometimes, I can't help feel that staff just doesn't get what makes most players tick.
There was an event recently after the above log, that was really actually well done. But it was entirely social.
Still, was pretty fun and you could tell the staffer put some thought into it, and the interaction was enjoyable.
But when it comes to combat, orcs, anything that isn't like a festive, human, hand holding event, things fall apart quickly, or just don't happen.
Also, I don't think they get the thrill of pvp combat, and try to 'protect' their favoured 'human' side.
When my human pc got ganked by a certain orc, all it did was fire me up and make me roll an orc to join said pc in their near solo war against the humans. It also fired up the human side clans, like the guard and militia, who actually had a threat beyond npc wolves/wargs, and we saw them log in regularly. My lil orc died to five humans, now, it takes a lot to get 5 people to log in at one time.
I feel that the above log is more likely a staffer logging in to try and dispel a chance of pvp, with like, a warning shot or something, more than anything...but ultimately, a wasted opportunity that could have been more.
I also took an anti-Lodge stance, as a pc within the Lodge itself. The whole controlled, Union type idea is great if you have a big playerbase, but ultimately, its clearly failed with what SoI currently is. Just look at the market, and you have either empty pickle shops, or massive stacked shops of fish and clay mugs, and staff loaded crap because there are only one, two, or maybe no pc crafters.
Its also very strange to me that they animate npcs to leave messages on the Lodge board to say they aren't hiring, that business is booming, yadda yadda and actually turn pc's who rolled crafters away! I can't wrap my head around that.. people actually want to play your game as a crafter, and the one place they can get a job that has 0 pc's in it turns them away, with the response that they're actually full of employees, and everyone should rp the Lodge as full of crafting, happy, Utterbites when in actuality there's literally no one since my last pc, an armourer, retired out of just sheer frustration.
*shrugs*
I ultimately have fun playing the game, even when it's mostly solo DIKU gaming. I like the mechanics, the setting, ect.
It's just when I think back to what SoI was, when you'd find 20 some odd plus people online when now you're rolling solo, and rpts hit peaks of 5 online, that I get bummed and grumpy.
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Post by oldtowel on May 1, 2017 23:34:40 GMT -5
Had a great time with a toss away pc that I ended up clinging to after the damn warg died. ---- When my human pc got ganked by a certain orc, all it did was fire me up and make me roll an orc to join said pc in their near solo war against the humans. It also fired up the human side clans, like the guard and militia, who actually had a threat beyond npc wolves/wargs, and we saw them log in regularly. My lil orc died to five humans, now, it takes a lot to get 5 people to log in at one time. I feel that the above log is more likely a staffer logging in to try and dispel a chance of pvp, with like, a warning shot or something, more than anything...but ultimately, a wasted opportunity that could have been more. Read more: armageddonmud.boards.net/thread/348/shadows-isildur-laketown-rpi?page=29#ixzz4ftQE9o00That was a shame. Right when something was beginning to develop! Would have been hard to continue to grow though with the limited options in activities. Edited to add: "Firing" up people was the entire point of said PC. I agree 100% with the rest of your statements. Now, if you take a PC with no history of PvP aggression despite numerous opportunities to watch human PCs you get attacked by uber admin-controlled elfs. You are likely correct about it being an effort to avoid PvP but still, that is not only a horrible attempt but an OOC solution to an IC problem. Ultimately, they would've been better off just asking through petition, "Can you not attack any humans?" or "What are your plans currently?" I think it just shows that ultimately their goal was to get my PC killed which was the ultimate result. It just amuses me that they felt the need to protect a group of 3+ human PCs from a single unarmored orc PC.
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faroukel
Displaced Tuluki
What's a story without a villain?
Posts: 201
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Post by faroukel on May 1, 2017 23:40:29 GMT -5
Yea, that was a stroke of real bad luck...
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Post by oldtowel on May 1, 2017 23:46:35 GMT -5
Its also very strange to me that they animate npcs to leave messages on the Lodge board to say they aren't hiring, that business is booming, yadda yadda and actually turn pc's who rolled crafters away! I can't wrap my head around that.. people actually want to play your game as a crafter, and the one place they can get a job that has 0 pc's in it turns them away, with the response that they're actually full of employees, and everyone should rp the Lodge as full of crafting, happy, Utterbites when in actuality there's literally no one since my last pc, an armourer, retired out of just sheer frustration.. Honestly sometimes I feel like they want the MUD to fail. That, or they are so lost in the world they created they are have lost track of reality. lol.
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eugene
Clueless newb
Posts: 83
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Post by eugene on May 9, 2017 20:52:40 GMT -5
oldtowelIt's not wrong that you agree, it's just indicative of how bad Frigga and Rishte are. I've been in roleplay communities run by bogan Australians who did a better job because they actually cared about how their players responded. Kite was a fucking dick and I know that from personal experience, but he still knew how to run the community. The only person who did it better was Traithe, who left before he could become a dick like Kite. faroukelAfter running my own community, I learned very fast that social roleplay attracts the best roleplayers... but it does not attract the best leaders, nor does it attract the most people. Players crave conflict.
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faroukel
Displaced Tuluki
What's a story without a villain?
Posts: 201
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Post by faroukel on May 10, 2017 10:20:32 GMT -5
Well, for the last few weeks, average number of players online during peak teams is 1 in-game, 1 in the Guest Lounge. I'd say this is pretty indicative. Harshlands (the closest comparable game) is averaging 20+ players during same times. The ochat on Harshlands also has a lot of chatter with people bashing the systems/staff in place on SoI. It kind of sucks, but, it is what it is. Have to admit I'm pretty astounded about people getting turned away from the big Lodge crafting hall after rolling crafters. Had to go actually check the Lodge board to see the staff animated posts saying the Lodge is 'full and booming' with no room for pc's for myself. I think the proof is in the pudding. Players play fantasy games that are enjoyable, while current staff tries to make them more unplayable and 'realistic'. I just can't break free myself, as I'm too committed ultimately after playing since 2004. But mostly, as with staff likely, I hope that there will one day be a magical influx of players. And yes, I am that single player online. Loser!
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Post by oldtowel on May 16, 2017 22:00:27 GMT -5
From an e-mail with Risthe;
This was her explanation for the above log of the "interaction" with the NPC Elf.
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seuly
Clueless newb
Posts: 103
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Post by seuly on May 17, 2017 0:36:45 GMT -5
I don't get it... that's standard shit, guy. Atleast on Arm. I've had PCs shanked by NPCs animated by Storytellers sooo many times. If you're a Nakki sitting outside T-town back during war times and there was no Legionaires on to take care of you, you'd taste the spearshaft of a NPC brute squad in no time. Nyr'd have just mantised you.
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OT
Displaced Tuluki
Posts: 257
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Post by OT on May 17, 2017 8:15:36 GMT -5
In a game that seems to clock between 1 and 5 players online, loading up NPCs to ruthlessly wipe out PCs should not be a staff priority.
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