Jeshin
GDB Superstar
Posts: 1,451
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Post by Jeshin on Jun 14, 2014 21:20:27 GMT -5
This is alpha, no one is claiming this game is balanced. No one is claiming it is anything but a testing ground for staff to make continual tweaks. It is alpha with some RP.
The current human sphere (Utterby) situation is that some peoples are hunters, some people are part of the Lodge (crafting hall), and some are part of the Guard (protection of the city) while a group of family PCs are staffing the Ironwood. The only advantage they have is that they make money through sales of food which they then use to buy stuff for far more than it's worth. Example: 2 copper for firewood then reselling it for 10 firewood for 1 copper to forger.
Basically right now crafts are only partially enabled and people are dying regularly. There is no imbalance that is being abused that I have witnessed.
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calk
staff puppet account
Posts: 47
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Post by calk on Jun 14, 2014 22:00:33 GMT -5
Is SOI draining Armageddon of players? I've also heard that many of the first in players received statistic and skill stacking from staff under the pretense of 'fixing' an error with the character generator, along with a far larger sum of starting money. Is there anyone here that can further confirm that this is the case? If so, have enough of these characters died off, so as to level the field for those without these benefits? It would be wonderful to have another game to play, but if they're going to be another corrupt social cesspool such as Parallel, I would rather not waste my time on it. There was a bug whereby the character generator was ignoring player imput on stat prioritization. I got hit by this bug and can verify that it had indeed entirely ignored my priority scheme (my highest and only priority was my lowest stat). When they fixed the bug, they had us send in a special request to have our stats rerolled (not mandatory, you could choose to keep what you had). I did this and my priority stat went up a lot, and all my other stats went down a little. Exactly what I would have expected from a working stat generation method based on the scheme I chose. My character did not start off with any coin, just some standardized gear packages. They were created a few days before the game went live, so they should be part of this 'batch of favored characters'.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on Jun 17, 2014 20:01:38 GMT -5
Yeah I got hit by the same bug and then after re-rolling my stats all made sense. I was, and still am, le broke.
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Post by lyse on Jun 17, 2014 21:28:39 GMT -5
Yeah I got hit by the same bug and then after re-rolling my stats all made sense. I was, and still am, le broke. Ummm, yeah so I'm just gonna wait for beta.
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Post by magickermarco on Jun 19, 2014 22:44:50 GMT -5
I play an Orc there, and well, all I can say, we have almost 0 use for coins anyways. No loss on that, and ICly the orcs are getting to be badassed. Try some of them out if your tired of struggling to survive. Orcs = Easy Mode atm
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Post by latrineswimmer on Jun 21, 2014 9:12:41 GMT -5
I just rolled an orc because I like playing nonhumans and love the whole alien mindset thing. Not exactly sure about background though since Tolkien didn't really write much orc fluff and I couldn't struggle through the Simarilon or whatever. Read the others though.
EDIT: Approved.
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Post by latrineswimmer on Jun 23, 2014 19:16:33 GMT -5
Posting here because I honestly can't work out how to use their forum. Much clunky. Second character rejected because.
Hazgarn commented: Your long description needs to start with a capital letter
And he didn't even punctuate that with a full stop!
Also no way to get my old char and just edit it, so instead of a .5 second change they have cost me fifteen mins or whatever and themselves like another 30 seconds. Why so inefficient!?
Thoughts on the game: Code is further along than Black Sands was because it is the atonement codebase. So If you want to pk fast bring a bow as bows are as powerful as atonement rifles. They kill quicker than melee but obv you can't use them in melee easily and pretty much everyone has sneak and hide so maybe it balances out. Also no good armor in yet so that could balance it further. Only have tried the orc side of things so far. Pretty fun though I guess. Combat is at atonement pace. And fleeing is easier than in Arm.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on Jun 23, 2014 20:28:19 GMT -5
I've always preferred staffers to just change my shit so I can get in game and start fleshing out my PC rather than rejecting for a single mis-spelling or punctuation error and sending it back to me. Frustrating as hell.
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t2thej
staff puppet account
Posts: 44
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Post by t2thej on Jun 23, 2014 22:01:23 GMT -5
I've always preferred staffers to just change my shit so I can get in game and start fleshing out my PC rather than rejecting for a single mis-spelling or punctuation error and sending it back to me. Frustrating as hell. It's text. And misspelled text to me is just as bad as a glitching graphic in a game. Another part of this is actually that in some cases, it isn't really that easy. The original SoI had a php backend that allowed them to do applications through a browser, which was nice. If we didn't have this, we needed to accepted your character, which you couldn't be bothered to do correctly, and then find someone who had the authority to change a pfile if we didn't. We then had to copy your text, put it in an editor, fix it, copy it, paste it back in, then verify that -our- correction didnt fuck something up. All because you couldn't be bothered. I bet that is frustrating.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 23, 2014 22:26:11 GMT -5
I hate to sound like an asshole here, but that's not really atypical for things with approving apps. It was policy to fix minor stuff like this on arm, rather than reject someone for it. because it takes all of five minutes as opposed to five plus hours for the player to fix it and get in game, more often than not.
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Post by latrineswimmer on Jun 23, 2014 23:05:23 GMT -5
It is done through a browser so wouldn't have taken much effort just to capitalize an A. It's crazy to waste both of our time like this.
Deleted part of my post, I realize now you can edit your rejected characters. My apologies for that.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on Jun 24, 2014 0:23:07 GMT -5
Eh when I tooled around with the Argila (SOI) codebase it was real easy to fix stuff like this before accepting the application. However the darksun coders may have changed stuff so I'm not sure.
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japheth
staff puppet account
Posts: 31
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Post by japheth on Jun 24, 2014 2:17:31 GMT -5
Not only is it easy enough to fix in the application process, it's pretty much a first-year novice task to do a bit of basic text-parsing in the code. Fixing this kind of stuff for the player so they can get in the game should be the number one priority. As I said earlier, I don't think you should ever reject an application unless it has something game-breakingly bad that you can't fix (like changing their whole concept).
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Post by jcarter on Jun 24, 2014 8:11:32 GMT -5
go figure why RPIs are a dying breed
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Post by nobodyatall on Jun 24, 2014 16:42:48 GMT -5
Especially with typing like t2thej's post. Holy shit, if that's one of the head guys of an RPI bitching at you saying you 'couldn't be bothered to do [it] correctly' then that's a caseload of irony and a huge reason to never go near SoI.
And that's ignoring the fact that literally any codebase will allow you to change little stuff like that with an absolute minimum of effort.
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