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Post by tektolnes on Apr 16, 2014 8:55:58 GMT -5
Never played one. Have never fought one that wasn't already badass. So I've got a couple of questions about them.
1) Just how badass are they? What can they kill on day 1? Day 10? Day 20+? Would my 10 day warrior have to realistically worry about a 5 day mul?
2) What's the deal with mul rage? How is it triggered? Does it give plusses and minuses to anything?
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on Apr 16, 2014 10:38:37 GMT -5
1. Strongest race in the game because they have high agility along with the strength of a half-giant. It's ludicrous the strength bonus they get. They hit as hard as a half-giant so if you've ever played or seen one at day 1 they just as dangerous as that if not more so.
2. It's supposedly a coded thing where they attack something in the room and won't be able to flee or w/e. Never really seen it but I think its legit. You can sniff certain black spices to stop it from happening altogether.
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Post by spitwad on Apr 16, 2014 11:23:11 GMT -5
mul badass. strength gives bonus to penetrate defense, so worry with 10 day when fighting 5 day.
mul go rage when get damaged, sometime. mul at 60 hp then kill drov beetle that hit it, then beetle it was riding. as merchant. like rage that kryl put on, attack anything, can't flee. agross maybe trigger rage, not test. fury spell maybe trigger rage, not test.
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Post by demonspongecake on Apr 16, 2014 11:45:00 GMT -5
I'm not so sure about them having half-giant strength. Half-giants appear to be on another level entirely - I'm sure there's a thread with the stat differences that confirms this.
Also, are we sure strength gives a bonus to hit? It can't be that much of a bonus - I've seen a very strong mul miss the crap out of a few things before.
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Mul combat
Apr 16, 2014 12:23:31 GMT -5
via mobile
Post by RogueCumSlinger on Apr 16, 2014 12:23:31 GMT -5
I'm pretty sure in that one thread where barka posted stat ranges from 1998, max mul strength was only two points under max half-giant str. Not sure, could be checked
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 16, 2014 13:49:49 GMT -5
Muls are absurdly overpowered. Strength is already ridiculously important and valuable for any race, and they have no noteworthy stat penalties to balance it out. A mul's strength (assuming you roll your stats decently) is so high that a bludgeoning weapon pretty much guarantees one-hit KO with headshots and two-hit KO with bodyshots. With other weapons, you'll routinely hit for 30ish damage. Where a human warrior with high strength will hit for an average of maybe solidly to very hard with a variation of a couple of damage levels (and maybe grievous every hundred swings or so), a mul with similar strength will routinely hit viciously/grievously with rarely a blow below wounding, and pretty often horrendous damage when hitting head, neck and wrists. They absolutely annihilate anything in combat, I've never heard of a drawn-out fight involving a mul.
They're such superior fighters to all other races that it doesn't even come close to being a contest. Like if you twinked a mul warrior up for a couple of weeks, you'd probably be able to beat every other non-mul combatant in the entire game unless someone uses some wildcard like perraine or lands an insane backstab on you. There's just absolutely no way to stand up against a mul with decent combat skills, they destroy everything in two or three hits. You can't even afford to try and disarm them because a fumble/reverse followed by a bash from the mul is basically guaranteed death.
A freshly-made newbie mul warrior will get beaten by a skilled warrior more often than not, but it's by no means a safe fight for the skilled warrior because two lucky hits from the mul could kill any non-giant fighter. Also consider the other advantages of muls, such as the ability to wear basically any armor you want while staying at very light encumbrance. Muls are also insanely good at subdue. Another oft-overlooked trick available to muls is the fact that their punches are practically guaranteed one-hit KOs and they aren't as screwed when unarmed as half-giants are with their pitiful agility. An unarmed mul swings really fast and one blow is usually lights out if you get hit in one of the stun spots.
The only reason muls aren't completely gamebreaking and trivializing all the dangers of the game is that there's so few of them and they're really restrictive to play. Most muls actually retire after a month or two, few can stand to play a role where you have no tribe and basically can't enter a center of civilization besides the usually deserted Red Storm (or, if clanned, can't ever do what you want). It's incredibly difficult to be relevant as a mul because nobody's going to treat you like a normal person and few will want to stay around you very long as you could rage and instakill them, and even if someone isn't worried about that, the racial restrictions of muls make for really limiting and lonely gameplay. Enslaved muls can rarely do anything interesting, and free muls can rarely be in places where people want to hang out. It simply gets boring both for the mul and those trying to be their friend. Very rarely does a player make it work.
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Post by topkekm8s on Apr 16, 2014 13:59:37 GMT -5
THIS GAME ISNT ABOUT BALANCE!
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jjhardy
Displaced Tuluki
Posts: 280
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Post by jjhardy on Apr 16, 2014 16:11:01 GMT -5
mul badass. strength gives bonus to penetrate defense, so worry with 10 day when fighting 5 day.
mul go rage when get damaged, sometime. mul at 60 hp then kill drov beetle that hit it, then beetle it was riding. as merchant. like rage that kryl put on, attack anything, can't flee. agross maybe trigger rage, not test. fury spell maybe trigger rage, not test. WTF are you saying here? Anyone else having a problem understanding this.
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Post by snorpborp on Apr 16, 2014 16:28:59 GMT -5
mul badass. strength gives bonus to penetrate defense, so worry with 10 day when fighting 5 day.
mul go rage when get damaged, sometime. mul at 60 hp then kill drov beetle that hit it, then beetle it was riding. as merchant. like rage that kryl put on, attack anything, can't flee. agross maybe trigger rage, not test. fury spell maybe trigger rage, not test. WTF are you saying here? Anyone else having a problem understanding this. MUL BADASS Seems clear to me.
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Patuk
Shartist
Posts: 436
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Post by Patuk on Apr 16, 2014 17:06:15 GMT -5
MUL BADASS
MUL SMASH
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jkarr
GDB Superstar
Posts: 2,028
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Post by jkarr on Apr 16, 2014 17:09:42 GMT -5
mul badass. strength gives bonus to penetrate defense, so worry with 10 day when fighting 5 day.
mul go rage when get damaged, sometime. mul at 60 hp then kill drov beetle that hit it, then beetle it was riding. as merchant. like rage that kryl put on, attack anything, can't flee. agross maybe trigger rage, not test. fury spell maybe trigger rage, not test. WTF are you saying here? Anyone else having a problem understanding this. ur 10 day warrior should worry about a 5 day mul because strength gives a bonus to penetrating defense. also, one of his muls went into a rage when it dropped to 60hp and killed a drov beetle and its mount, all while being class merchant. the rage is the same that kryl spray you with where you can't flee and you attack anything. agross and fury spell may trigger it, but he hasn't tested it to see
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Post by topkekm8s on Apr 16, 2014 17:54:38 GMT -5
mul badass. strength gives bonus to penetrate defense, so worry with 10 day when fighting 5 day.
mul go rage when get damaged, sometime. mul at 60 hp then kill drov beetle that hit it, then beetle it was riding. as merchant. like rage that kryl put on, attack anything, can't flee. agross maybe trigger rage, not test. fury spell maybe trigger rage, not test. WTF are you saying here? Anyone else having a problem understanding this. he was using this fuggin sick social axiom called humor i dont know though i might be wrong im from the gdb, might be best to report the post and get nyr on the case
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Mul combat
Apr 16, 2014 19:06:11 GMT -5
via mobile
Post by RogueCumSlinger on Apr 16, 2014 19:06:11 GMT -5
Jcarter get out the ban hammer
EDIT: In response to jenki's post below: I-i-i w-was close e-e-enough. . . .
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 16, 2014 19:26:15 GMT -5
..... Human STRENGTH: 3d4+7 AGILITY: 3d4+7 WISDOM: 4d4+4 ENDURANCE: 3d4+7 Str: 10-19 Agi: 10-19 Wis: 8-19 End: 10-19 ..... Half-Giant STRENGTH: 1d15+35 AGILITY: 3d4+0 WISDOM: 3d3+1 ENDURANCE: 1d8+14 Str: 36-50 Agi: 3-12 Wis: 4-10 End: 15-22 ....... Mul STRENGTH: 2d6+18 AGILITY: 3d4+8 WISDOM: 3d4+6 ENDURANCE: 3d4+8 Str: 20-30 Agi: 11-20 Wis: 9-18 End: 11-20 ......... Just for reference.
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Post by spitwad on Apr 16, 2014 23:12:33 GMT -5
mul maybe get starting enhanced offence. or direct + to damage, not reflected in strength. former imms chime in.
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