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Post by shakes on Oct 19, 2019 18:49:07 GMT -5
And I really like Vex's ideas on decay. Call it the 'entropy' model.
I'd caveat it with most items could be preserved LONGER through careful maintenance and repair. Swords get sharpened, armor gets cleaned, etc. Give us some means for basic care and feeding of our gear.
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Post by gloryhound on Oct 19, 2019 19:13:32 GMT -5
With regards to decay of armor and weapons, or even skills, I've never been a fan of having to grind just to stay as you are. Why can't we just assume that gets done while we're offline.
With regards to the NPC pursuit change, I wonder if this is just another attack on individuality in the game. I.e. trying to force people into groups.
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MartenBroadcloak
Displaced Tuluki
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Posts: 370
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Post by MartenBroadcloak on Oct 19, 2019 20:20:56 GMT -5
The archery change is bad. NPC instantly charges. Why even bother? Archery is now only good as a PK tool. Someone prove me wrong. With regards to decay of armor and weapons, or even skills, I've never been a fan of having to grind just to stay as you are. Why can't we just assume that gets done while we're offline. With regards to the NPC pursuit change, I wonder if this is just another attack on individuality in the game. I.e. trying to force people into groups. Filthy casual/off-peak players.
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Post by Amos's Boots on Oct 19, 2019 23:27:18 GMT -5
The archery change is bad. NPC instantly charges. Why even bother? Archery is now only good as a PK tool. Someone prove me wrong. With regards to decay of armor and weapons, or even skills, I've never been a fan of having to grind just to stay as you are. Why can't we just assume that gets done while we're offline. With regards to the NPC pursuit change, I wonder if this is just another attack on individuality in the game. I.e. trying to force people into groups. Filthy casual/off-peak players. You no longer need to be next to a mekillot in order to riskily lure it along. You can now lure it at a safe 3 room distance, and it will still mindlessly chase you. Abuse abound. Plentiful abuse. I wholly expect for such tactics to be utilized in order to murder innocent NPCs and unsuspecting PCs.
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muddy
Clueless newb
Posts: 61
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Post by muddy on Oct 20, 2019 0:37:12 GMT -5
I noticed a blue moss becoming "Oily" looking. It was said poison products will start showing decay first. Now clannies can take turns quitting out holding the bags.
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muddy
Clueless newb
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Post by muddy on Oct 20, 2019 0:40:14 GMT -5
Archery was always a PK tool but now harder to twink up, What clans have archery dummies and are they more or less twinkable now?
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on Oct 20, 2019 3:16:49 GMT -5
Yeh it was always a PK tool and heavily abusable now to lure NPCs in stupid ways.
My question is WHY would you fucking twink it up at all unless you are planning on niche uses like to pop meks and lololo follow me to the gates... OR long distance peraine injections?
you wouldn't.
wat I am saying is archery is now useless for hunting. you cannot bow hunt. anything. period. small shit big shit. it all insta-charges. I don't care who the fuck u are, no one is one shotting anything with a goddamn bow and 100 percent of the time you are shooting with the knowledge you are about to be peeling that critter off your face anyhow. Just melee and save the arrow costs.
Archery is now ONLY useful for PK. It has no viable place in the game beyond cheese tagalong NPC uses which probly PK-like and pure straight up PK.
....and I guess maybe cheesily attracting tregils with your no stealth I am gonna shoot the shy thing so it will forget 2 b scurred lol
This is stupid because fucking bow hunting is...its fucking bow hunting wat do you mean i am an archer and i cannot hunt I have to learn to melee to be a hunter... put the bow away son unless you plan to kill a bitch. U Fight those squirrl like a real man.
dumb af.
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Post by gringoose on Oct 20, 2019 4:35:42 GMT -5
I'm sorry to whoever got instant killed by the giant group of generic NPCs I was trying to get away from. Your sacrifice wasn't in vain, it helped me get away. If you saw me, I wasn't doing that on purpose. You just happened to be there and they went for you instead of me.
If it's this easy to get people killed accidentally imagine someone wanted to do it intentionally. There's no logs like with PK and even if staff happened to be watching you there is no way for them to be able to discriminate if it was an accident or intentional. You can build up a train of aggro NPCs (with ease) and spring launch them at anybody that happens to be one room away.
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kannot
Clueless newb
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Post by kannot on Oct 20, 2019 5:24:34 GMT -5
So what the dude that said poisons don't decay if you're offline was lying? Because if he's right then I can still walk around loaded with peraine. Oct 20, 2019 3:08:23 GMT 5.5 vex said: It's almost like they don't want players having a quiver full of peraine arrows, sheathes full of peraine throwing knives, and boots full of peraine daggers, as well as a belt full of back up glands 'just in case'. This is exactly the state of things with a particular group, who used extremely suspect behavior, to protect their peraine advantage, among other suspect behaviors...
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mehtastic
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Post by mehtastic on Oct 20, 2019 6:08:23 GMT -5
Solving some unspecified problem related to groups hoarding PK-specific poison, by making it easier to simply lure NPCs to your targets and keep your name off the death log entirely. Brilliant!
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mehtastic
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Post by mehtastic on Oct 20, 2019 6:37:23 GMT -5
I'm sorry to whoever got instant killed by the giant group of generic NPCs I was trying to get away from. Your sacrifice wasn't in vain, it helped me get away. If you saw me, I wasn't doing that on purpose. You just happened to be there and they went for you instead of me. If it's this easy to get people killed accidentally imagine someone wanted to do it intentionally. There's no logs like with PK and even if staff happened to be watching you there is no way for them to be able to discriminate if it was an accident or intentional. You can build up a train of aggro NPCs (with ease) and spring launch them at anybody that happens to be one room away. FWIW there is a death log that tracks all deaths in the game. When a PK happens, a row on the log is added that says "Victim (Accountname) was killed by Killer (Accountname) in room #number, amen." If the Victim was killed by the NPC then the "Killer (Accountname)" part is just the NPC's sdesc. Honestly... at this point, have fun guys and gals. If future code changes are going to be massive over-corrections that overlook easy abuse cases like this then I don't know what to tell you. Your game experience is worth less than nothing to the staff body if the change was this poorly tested.
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muddy
Clueless newb
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Post by muddy on Oct 20, 2019 7:59:28 GMT -5
Yeh it was always a PK tool and heavily abusable now to lure NPCs in stupid ways. My question is WHY would you fucking twink it up at all unless you are planning on niche uses like to pop meks and lololo follow me to the gates... OR long distance peraine injections? you wouldn't. wat I am saying is archery is now useless for hunting. you cannot bow hunt. anything. period. small shit big shit. it all insta-charges. I don't care who the fuck u are, no one is one shotting anything with a goddamn bow and 100 percent of the time you are shooting with the knowledge you are about to be peeling that critter off your face anyhow. Just melee and save the arrow costs. Archery is now ONLY useful for PK. It has no viable place in the game beyond cheese tagalong NPC uses which probly PK-like and pure straight up PK. ....and I guess maybe cheesily attracting tregils with your no stealth I am gonna shoot the shy thing so it will forget 2 b scurred lol This is stupid because fucking bow hunting is...its fucking bow hunting wat do you mean i am an archer and i cannot hunt I have to learn to melee to be a hunter... put the bow away son unless you plan to kill a bitch. U Fight those squirrl like a real man. dumb af. Many valid points and I agree. I bet we see a slow roll back of all but the quick huntable critter. It is a ham fisted response to all the players who one shot killed that guy during the volcano RPT where they then dropped them from the sky. Change is slow.
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muddy
Clueless newb
Posts: 61
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Post by muddy on Oct 20, 2019 8:01:53 GMT -5
F- the D-elf who twink bow hunting and sit for hours waiting for a dumbass to hunt the Tablelands.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on Oct 20, 2019 8:35:03 GMT -5
So what the dude that said poisons don't decay if you're offline was lying? Because if he's right then I can still walk around loaded with peraine. Oct 20, 2019 3:08:23 GMT 5.5 vex said: It's almost like they don't want players having a quiver full of peraine arrows, sheathes full of peraine throwing knives, and boots full of peraine daggers, as well as a belt full of back up glands 'just in case'. This is exactly the state of things with a particular group, who used extremely suspect behavior, to protect their peraine advantage, among other suspect behaviors... Lol you mean any and every group ever in game that ever had the ability to hunt, or access to someone able to hunt, that wasn't stupid af? Especially magickers. Oash lol. Tlk about suspect behaviors if anything its because of all the randoms that just farmed peraine and heramide and yeh some huge stockpiles encountered There is no such thing as a "peraine advantage" there was only - do you know where the poison is? - can you play at particular times to avoid players/staffers who might care? - can you kill these thngs effectively enough to not die? - can you do it repeatedly for a bit? quit wild? ^ This is why. 50 glands in a crate is why. It's been like that for years and years. If staff suddenly care now someones staff pet or avatar died to poison I betcha Vex comment about a particular group exemplifies the mentality. They obvious had issues with one group therefore that group is THE PROBLEM and MUST BE STOPPED. NERF EVERYTHING ITS NOT FAIR. It was shitty game design creates biological warfare arms race. Now its shitty game design knee jerking everything to prevent shitty game design effects without considering what else might be impacted for overall playability and logicality of the gotdam game. Edit to add poison was too easy to get and farm and needed to be addressed somehow I am less shaking my head over decay code than i am over sudden huge changes that seem designed to make players struggle even more in Clan MUD where we have no one to fear but staff and NPCs. My point is its all trash to make huge reactive changes, usually right after one incident that just happened to fuss up someones mud sex partner or staff pet--but no one looks at how this problem got that way to begin with, just at that one single problem because it personally irritates them ... but ARM has a history of going ahead and doing just exactly that.
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Post by lechuck on Oct 20, 2019 9:14:17 GMT -5
The NPC pursuit stuff seems like it would have been good if it had been that way all along and the game's culture was shaped around it. On Atonement and SoI, people mostly had to go out in groups for the sake of safety. That hasn't been the case on Arm, and everything has evolved around the idea that solo gameplay is feasible. It feels kind of unwise to implement this in the game's twilight years. GMHs no longer have hunting divisions, most of the tribes are closed, the north no longer really has a meaningful sphere of play, and the rogue mage crews of old are no longer really a thing. The whole game has shaped itself around the idea that you can be the lone ranger and actually get something out of it, and that has frankly become necessary due to years of changes in that direction. If they had done this ten years ago, I'd welcome it. Now I think it's just gonna cause people to stay indoors after they lose a few characters to inescapable mekillots or stacked spiders. I doubt it'll bring any revolution in grouping.
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