I really like the Harshlands code. It looks great and I would like to use it for a mud I'm trying to pull together.
BUT the abysmal zone design makes me crazy, as well as some of the setting design choices they made being just frustrating for no reason.
I remember logging on and there being like 3 people showing up on the Who list. I'm out in the wilderness and someone rides up with a bunch of NPC guards, tells me they're a noble of this or that and demands I stop poaching in their lands. Then they told me I had to stack rocks for RL hours on some road they were having built.
I knuckled my brow and when they rode off I went back to poaching. Then a rabbit bit me in the arm, it became infected, I couldn't figure out how to heal it and logged off forever.
I mean harshlands is based off DIKU so it will feel very similar to Arm either way. Same for SOI and all those. 90% of muds are based off DIKU for a reason, it's a solid solid codebase when it is barebones and was designed by way smarter people than any of the hobbyist programmers that usually frequent muds.
Is the bootleg Armageddon still a thing? Are there people working on it?
Not me. I looked at it and decided that, if I wanted to go with an Armageddon-style setting, I could have a brand new codebase up and running a lot faster than I could retro-engineer that cobbled together thing.
But I'm still relatively sold on my Mouse Guard idea. If I ever find the time ...
I think an important thing to call out about HL design, is that it's literally built to canon.
Like the city of Tashal is designed off the canon map. Almost to a tee with little variation.
The whole game is like that. Harn has a whole swathe of materials for tabletop RPG, detailed to an autistic level, down to maps, what shops are in a settlement, who runs them, what kind of pricing they have, et cetera, et cetera, thats all built into Harshlands.
There are things I've done in the game that indirectly caused entries in the history page. People sometimes talk about it and I'm thinking to myself,"God. I was really high that day. No impulse control. No fear for my characters life. Just chasing down the lulz."
The song everyone on these boards need to listen once, or twice.
Jan 17, 2020 1:49:37 GMT -5
mehtastic: vex is Shalooonsh confirmed
Jan 17, 2020 5:17:45 GMT -5
grumble: The plot, and dick, thickens.
Jan 17, 2020 9:53:50 GMT -5
High Sun Freeze Gun: I'm finally done , people likr Triste make the discord unbearable
Jan 17, 2020 10:27:09 GMT -5
Jeshin: Who is Triste?
Jan 17, 2020 10:31:34 GMT -5
grumble: A hater, complaining about haters, who aren't really haters.
Jan 17, 2020 11:30:21 GMT -5
grumble: I mean, there's no hate to it. If a bunch of people come forward with complaints like these, you can't just blame the victims.
Jan 17, 2020 11:31:09 GMT -5
grumble: If, as an effect of being revealed, it drives people away from the game, it's not the truth's fault. The truth is the truth. If you don't like the truth, then change the situation to suit the narrative in your head.
Jan 17, 2020 11:32:28 GMT -5
Jeshin: I've noticed there is a habit of dehumanizing this board and people who bring complaints as haters, goblins, toxic, etc etc. Yet there is normally very little dehumanization here of staff or players. Or is there
Jan 17, 2020 11:45:15 GMT -5
grumble: Fucking dehumanize the world. We're all animals and we do dumb shit. There is nothing divine about humanity. That said, we have standards.
Jan 18, 2020 16:15:32 GMT -5
MartenBroadcloak: Speak for yourself Jesus. Don't force yer hippy ideals on me.
Jan 18, 2020 20:50:54 GMT -5
grumble: Why do you not bow, plebian?
Jan 19, 2020 15:27:29 GMT -5
grumble: *farts loudly*
Jan 23, 2020 3:35:08 GMT -5