On the week of September 2 to September 9, 2019, a staff member submitted a PC Death request, officially signifying to their superior that they were responsible for the death of a player's character. It was resolved in 0.07 days (about an hour and 40 minutes), suggesting that either the superior was present for the kill or did the least possible amount of investigation after the fact.
Was your character killed by a staff member this week? If you'd like to discuss your experience in a place where it won't get swept under the rug, feel free to post here.
Only one PC death caused by direct imm animation during the entire bloody rpt? Damn. Thats weak. I miss the days of old.
Interesting data. For the entire year, 16 character deaths that somehow had an imm involved. Not all of them were kills. Sometimes its arena related, or bugs, etc. But mostly a staffer was involved somehow. There were 4 reports during one period. Did a clan get wiped out? A group wondered into a mantis clutch lair? Interesting.
I love these posts, Mehtastic. I imagine a goblin, saliva dripping, eyes filled with hatred and envy, looking into a homesteads window from outside. Watching the children playing near the hearth. While he is in the cold and dark, buffeted by the winds and snow.
mehtastic: Sure, but you don't actually know for sure if it's the player, or someone else inspired by the player's style. Staff know for sure, 100% of the time, who is playing whom. That's the difference.
Sept 5, 2019 10:53:34 GMT -5
delerak: the player base for arm has alwayus been small overall. it is almost guarnateed if you sort the memberlist for the gdb by posts the top 10-20 posters have been or currently are on staff with alternate names.
Sept 5, 2019 11:37:11 GMT -5
delerak: it's nice to be 'anonymous' in game though. players will absolutely go after you if they know you got them before in years gone byt
Sept 5, 2019 11:37:55 GMT -5
qwerty: While proooobably true
Sept 5, 2019 12:40:31 GMT -5
qwerty: I try not to think this way. A bit of a self delusion potentially, but it makes it for a much better gameplay
Sept 5, 2019 12:40:47 GMT -5
qwerty: If you just stop thinking about all the ooc bullshit and just fucking play the game
Sept 5, 2019 12:41:01 GMT -5
qwerty: and if someone is unexplainably hostile to you for no good reason. Chalk it off to being an asshole and slit their throat
Sept 5, 2019 12:41:42 GMT -5
qwerty: All in all, in my observation. OOC relativity comes about cliques, then hostility. As in, players might not care if you offed their previous character. But they might like and include another PC whom they talk to more often ooc.
Sept 5, 2019 12:42:44 GMT -5
qwerty: But again. You cant control it. Cant prove it. The nagging suspicion will ruin your gameplay. I just try not to worry about it and react to the gameworld events as if there is no ooc influence. Doing anything else makes for a really shitty experience
Sept 5, 2019 13:01:26 GMT -5
qwerty: You cant stop people from talking ooc. And if people talk ooc, it's bound to happen that they cooperate ooc. Or ... or not. But you wont know and therefore, you'll suspect. And this suspicion will kill the game for you.
Sept 5, 2019 17:46:21 GMT -5
qwerty: 4/5 times someone rages against staff, staff had nothing to do with it. It's just number one suspicion people go to.
Sept 5, 2019 17:47:19 GMT -5
mehtastic: Ignorance is bliss.
Sept 5, 2019 17:50:44 GMT -5
delerak: I recently accused staff of some nonsense. They showed me the log and I felt embarrassed. It's hard to shake the paranoia of days gone by when you were slayed by staff for going afk and using a script to forage wood.
Sept 5, 2019 18:32:02 GMT -5
jkarr: look east. near: agafari forest. far: agafari forest. very far: the ghost of halaster is here grinning evilly
Sept 5, 2019 22:30:43 GMT -5