People keep mentioning that now, since there is a base miss chance + the need to have your victim have good off/deff for you to gain, one can't skill up on animals. But why is this?
Don't animals still gain off/def? Or is it that they do, but you're "sparring buddy" is going to end up dying someway way too soon for you to be able to grind him up.
Can you paste a link to where someone said this? I think someone was being incoherent, and got misunderstood.
I've been hunting alot of monsters. Jman weapon skill and advanced missile skills wasnt that hard.
I think there are some perfect world scenarios where clan sparring can result in far faster skilling. I saw one combination of pcs that looked like a 3x rate improvement. I saw one short lived group that looked like a 5x improvement. I havent seen them last for very long though. They require a mix of pcs with a whole lot of playtime and willingness to be helpful when the senior pcs arent getting any gains at all.
The general idea is that if your target's off/def is higher than your off/def, you will be more likely to gain off/def, whereas if your target's off/def is lower than your off/def, you will be less likely to gain off/def. This mechanic, to my knowledge, doesn't affect visible skills at all.
There are animals with high off/def; generally, if an animal is considered to be hard to beat, it's also going to have high off/def. Things like beetles, rantarri, jakhals, and such have high off/def.
sneazy: Started playing with ArmSolo again. Mapping the zones against newer maps and chasm area mostly looks good. If anyone else is using it, I will make a thread and post results. Else, I'll keep doing my own thang.
May 24, 2019 6:47:54 GMT -5
mehtastic: Hi everyone. Back for a bit to catch up on how things have been and talk about Arm with a less angry and more mellow voice. Hope y'all have been doing well.
Jun 25, 2019 16:29:23 GMT -5
delerak: gonna hijack your thread to start a fight..
Jun 26, 2019 2:06:50 GMT -5
mehtastic: Haha. We actually agree more than we disagree, but I'm down to discuss the benefits and drawbacks of multiplaying in general.
Jun 26, 2019 6:05:09 GMT -5
thesandlady: Are the days of 250 unique logins a week long gone, or is there a chance Arm could get back to it's old numbers?
Jul 12, 2019 13:05:29 GMT -5
mehtastic: thesandlady I think those days are long gone at this point. People will say it's because MUDs in general are on the decline, but there are a few text based games that see slight growth. Arm's problems hold it back from player recruitment and retention.
Jul 13, 2019 13:23:07 GMT -5
delerak: arm can get the numbers back up. you need good leaders running clans for one which it seems arm is lacking right now.
Jul 24, 2019 11:52:44 GMT -5
mehtastic: Well, that's partly why I said Armageddon can't get back the 250+ weekly logins days that it used to have: because Armageddon lacks good leaders. I would argue that staff actively suppress leadership and don't give players ways to grow into such roles.
Jul 24, 2019 13:36:11 GMT -5
dunebum: Armageddon needs strong storytellers aka Dungeon Masters. Without them breathing life into the world and not just responding to fucking character reports, the game is static and boring. Player led storylines suck ass.
Aug 21, 2019 22:16:51 GMT -5
dunebum: Would you want to play a game of D&D where the Dungeon Master sat back and let the players do all the work? Fuck no. The admins have forgotten the face of their fathers.
Aug 21, 2019 22:17:39 GMT -5
Jeshin: The Gunslinger reference got me.
Aug 22, 2019 14:24:53 GMT -5